Saturday, April 18, 2009

Thoughts #2

For the most part, I am trying to put everything together for the story. I've had a new idea! Rings are no longer simply counted, and then lost like material items. As in current Sonic games. Rings will be counted as ring points instead, as by following the theory of ring points being solidified energy. Total ring points determines total ring power (ring power=1 point). As long as the carrier has at least one ring point they cannot be directly harmed. To further define this phenomenon, once a ring is collected an invisible barrier encapsulates that person. When they are hit, a golden yellow glow appears in front of the character which repels the enemy and the player. Also, the total amount of damage done to the character will be subtracted from the amount of ring points as a damage compensation, destablilizing the barrier. Regardless of how many rings are collected, once the barrier has been destabilized the remaining ring points transverse back into individual destabilized rings (rings scatter), soon to be consumed by chaos(energy). however, one may still be able to recover lost rings before they dissipate - converting them back into ring points.

In conjunction with ring points and energy, there will be a health system totaling of 200 points. just as with ring points, these are equivalent to ring points except that they are not recoverable. health points can be restored by using the occasional edible item(fruits, chao healing, rest). if you're looking to rest during a run you might fail your mission. remember, speed is key.

ring power helps the player in many ways besides just being a protective barrier. by consuming points, it can allow you to perform various actions to help you escape death. some moves of index are; double jumping (the rings platform underneath your feet, allowing you to jump extremely far distances. an alternative theory; ring energy catapults you in the intended direction, made for such use as a homing attack or evading a misplaced jump off of a cliff or steep edge; can only be used once. 15 ring points), final escape (consumes all ring points to save your life, and temporarily slows down time to make your escape. n ring points), sonic dash (stamina) (consumes 5 ring points to send you hurling with speed in the intended direction.), stamina (similar to above, instead 5 ring points are used for any specific action as there are many other types of characters. like knuckles doing a powerful high jump and glide. or tails doing a swift razor spin. even jet with enhanced flight abilities. idk, there's just too many possible moves to list!).